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What is GLO? GLO is a platform
independent graphical user interface library developed specifically for
games. It provides a GUI engine that enables game developers to quickly put
together functional user interfaces on top of existing graphics engines. Why use a GUI Library? Creating great games is
hard enough without having to write your own miniature implementation of
windows. Writing an elegantly designed user interface with a fully featured
widget set, importers and tools is time consuming. Save time and effort, use a library and
focus on the game not the GUI. How is GLO different
other GUI Frameworks Traditional GUI
frameworks do not natively support a 3D rendering environment, and may not be
efficient for use during game play.
GLO renders through the games native 3D API. This enables it to
provide a rich set of widgets, and special effects that co-operates with your
3D rendering pipeline and means you can easily overlay the GUI on top of your
game without any performance constraints. Is this ready for
prime time? The GLO GUI engine has
been tested and used for a number of game projects. The software library is
functional, and fairly bug free. It will work well for most games but you may
want to make custom widget additions to it that are specific to your game.
The architecture is sound including support for localized Unicode text, cross
platform support, and aggressive memory tracking. Give it a shot, and decide if it can meet
your needs. |
Latest Version 1.02 Added multiple edit
boxes example Added focused input
example Added 2003 .net
project files Added Caret rotation
example Caret only shows up
on focus Debug Text
controlled by XML Mutator Worked around text
spacing bug for DX9.0 summer release 1.01 Reset version
numbers for public release |